Key:
/x = Per number of 'x', If not present, it is not a Dynamic variable.
(R^) = Round Up. 
* = Tile Specific Variable

!! Suspendium Sail Balloon !!
HP = 45 /TILE ( /3 when internal )
MASS = 9 /TILE
COST = 3 /TILE
FIRE HP = 0
EXPL HP = 3 /TILE
EXPL DMG = 6 /TILE
*LIFT = 58 /TILE ( 60 when internal )

!! Wooden Structure !! (R^)
HP = 45 /SINGLE BLOCK
MASS = 6/SINGLE BLOCK
COST = 4 /SINGLE BLOCK
FIRE HP = 10 /SINGLE BLOCK
EXPL HP = 0
EXPL DMG = 0
*DEST. HP = 0
*HP BOOST = 50 /SINGLE BLOCK
*STRESS AMT. = -100 /SINGLE BLOCK
*ADJ. BOOST = 1 /TILE

!! Stone Structure !!
HP = 75 /SINGLE BLOCK
MASS = 50 /SINGLE BLOCK
COST = 4 /SINGLE BLOCK
FIRE HP = 0
EXPL HP = 0
EXPL DMG = 0
*DEST. HP = 0
*HP BOOST = 120 /SINGLE BLOCK
*STRESS BOOST = -50 /SINGLE BLOCK
*ADJ BOOST = 2.5 /SINGLE BLOCK

!! Steel Structure !! (R^)
HP = 150 /SINGLE BLOCK
MASS = 20/SINGLE BLOCK
COST = 5 /SINGLE BLOCK
FIRE HP = 0
EXPL HP = 0
EXPL DMG = 0
*DEST. HP = 0
*HP BOOST = 80 /SINGLE BLOCK
*STRESS AMT. = -60 /SINGLE BLOCK
*ADJ. BOOST = 4 /TILE